this post was submitted on 22 Mar 2025
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] lowered_lifted@sh.itjust.works 3 points 11 hours ago

anon needs to build a time machine and rescue my parents' 32" Trinitron. That shit was top of the line.

[–] Clinicallydepressedpoochie@lemmy.world 7 points 16 hours ago* (last edited 14 hours ago)

The actual pixels are more defined. You can't just emulate crt fuzz without emulating crt fuzz.

[–] ICastFist@programming.dev 4 points 21 hours ago

OOP should try the Mega Drive (Genesis) ROM of Pier Solar, then. Couldn't "look fake" even if it tried

[–] twocupsofsugar@lemmy.world 23 points 1 day ago (2 children)

I also think gaming now a days just feels different and not in a childhood wonder sort of way but a walking into an obscure bookstore kind of way. Social media makes learning about a video game way too easy. Spoilers are hard to avoid and the more people talk about a game the less novel it feels. I didn't spend much time on forums as a kid so most games i learned about was via word of mouth or from demo disks. I'll never forget my first play through of Halo 1 on the OG xbox. Played it coop with my bro. Was completely scared shitless when the flood was introduced. No one told me there were zombies in my shoot man game. Like no one talked about it. Good times.

[–] Demdaru@lemmy.world 5 points 1 day ago

On spoilers - also the whole goddamm culture shifted. A lot of people won't pickup a game until they see at least gameplay vid of it or read tens of posts etc. Spoilers became culturally mainstream.

I do not partake and dive blind most of the time and still got that wonderfull wonder sensation I got as a kiddo.

Only ya know. We got so powerfull machines now that devs tend to focus on looks rather than story/gameplay. Thankfully slowly changing, in parts thanks to indie devs.

[–] WarlordSdocy@lemmy.world 5 points 1 day ago (1 children)

I would also make an argument that the limited technology at the time led to different kinds of games versus what we see now. Sure there's the obvious things like internet enabled games and being able to get updates but I think even the less thought about things like restrictions on RAM and the power of computers led to restrictions on what you could do which led to specific types of games which aren't made that way anymore because they don't have to work around those restrictions. And while in a lot of cases those restrictions going away has allowed for better mechanics and gameplay it also still makes the games different which to people who were used to and liked those games will feel not as good anymore.

[–] Duamerthrax@lemmy.world 1 points 16 hours ago

There's something about those early games that were in the first generation of their genres and people hadn't figured out the rules yet. Lots of experimental stuff. Things that could created a wall that the average kid would stall on.

Try playing the Marathon trilogy and then go right to Halo CE. You'll realize why Cortana walks you though most of the game. The line "This cave is not a natural formation" came from when the opening was more natural looking, but even with the dialog, play testers had trouble fining the opening. Still way better then dumping yellow tape or green lights everywhere.

[–] ajoebyanyothername@lemmy.world 85 points 1 day ago (2 children)

As Yahtzee has suggested, people aren't nostalgic for old games, but for how they felt playing old games. Much harder to capture that, and beautiful pixel art alone isn't enough.

And that's why I generally avoid games that advertise themselves as "pixel art." I have no problem with pixel art itself and I play many pixel art games, but the art style is secondary to whether it's fun.

[–] TankovayaDiviziya@lemmy.world 33 points 1 day ago (3 children)

Because as a child, everything is novel and new for you so you get that sense of high and awe seeing something new. But now as adults, recreating that feeling is almost impossible because you have already experienced it before.

[–] gandalf_der_12te@discuss.tchncs.de 2 points 20 hours ago* (last edited 20 hours ago)

that's why you should seek out new things to see wonder and novel in. as a person with hyperfixation/-focus, that is very easy for me.

[–] dodgy_bagel@lemmy.blahaj.zone 13 points 1 day ago (4 children)

Nothing hammers this home like raising a kid.

The sense of joy and wonder they feel about something as simple as learning how to turn on a faucet. Suddenly, they're magical and can summon water.

It makes you feel jaded.

[–] pyre@lemmy.world 1 points 16 hours ago

try envigorated. I don't know if you watch let's plays at all, but me I mainly do it with games that I've finished but can't play again with the knowledge I already have. great puzzle and mystery solving games like obra dinn, the witness, etc. or games with amazing twists like prey... some things you can't live through twice, but you can witness the joy in others when they do it for the first time. that's why I do it. with kids, it's literally everything.

you should watch the Love Death and Robots episode Pop Squad.

[–] PlantDadManGuy@lemmy.world 5 points 1 day ago

You can also choose to embrace bringing them joy with each new experience, and share in their happiness that way.

[–] Obelix@feddit.org 5 points 1 day ago

You can get that feeling when learning something new as an adult, too. Your first python program is running? You renovated something in your home that your haven't done before? Planted a tree and it's having fruits for the first time? Changed the tires on your car? It's awesome!

[–] pseudonaut@lemmy.world 11 points 1 day ago (2 children)

This is why I started hiking and summiting mountains. I mean, not literally why, but it’s chasing that new and novel high.

[–] NikkiDimes@lemmy.world 1 points 22 hours ago

This has been language learning for me. Learning new words and expressions every day gives me that high. Stumbling through a conversation in a language I'm uncomfortable with is so scary and daunting, but when you actually have a meaningful conversation where both parties get something out of it, it's an incredible feeling.

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[–] twocupsofsugar@lemmy.world 12 points 1 day ago (1 children)

a lot of what makes old game have that charm isn't just having the good pixel art but also matching the system sprite design, color pallet and replicating the imperfect displays of the time. Which the last is the one i think tends to be forgotten about a lot. Of course not all games are trying to replicate a style but more like a general vibe.

[–] ameancow@lemmy.world 7 points 23 hours ago* (last edited 23 hours ago) (1 children)

More than that, not being aware of genocide and looming climate collapse and student loans made those old games a lot more fun :)

[–] S_H_K@lemmy.dbzer0.com 1 points 16 hours ago

I think it goes more on thise lines. We got tons of great games done by very passionate people. But is hard to enjoy something if you can dedicate only 1 hour tops and then go to sleep cause you have to work tomorrow.

[–] sommerset@thelemmy.club -2 points 17 hours ago (1 children)

By punching nazis u mean posting memes in lemmy?

[–] Duamerthrax@lemmy.world 12 points 17 hours ago (1 children)
[–] AbsoluteChicagoDog@lemm.ee 8 points 15 hours ago

Looks like the bot got confused

[–] _____@lemm.ee 35 points 2 days ago* (last edited 2 days ago) (6 children)

no indie rpg will ever make me feel like playing Golden Sun as a kid did

[–] Jiggle_Physics@sh.itjust.works 11 points 1 day ago (1 children)

Yeah, they would need to be able to turn you back into your kid self, experiences and all. A lot of that magic is from you being a child.

not just you. the world you inhabit and your place in it.

like, imagine having a future, lol.

[–] egidighsea@lemmy.dbzer0.com 2 points 1 day ago

The sun will rise again!

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[–] Flax_vert@feddit.uk 110 points 2 days ago* (last edited 2 days ago) (4 children)

There's many factors, honestly. For example, a lot of pixelated games have animations that break the "pixel barrier", eg, a character moves smoothly over half pixels. Another thing is pixel scales being completely different. Sometimes a character or an icon has larger pixels than those on a map. Another factor is simply a variety of textures and colours- older games had limited colours for most objects, counting the underlying map as an object in itself. Not every colour could be used, and sometimes, a lot games weren't actually on the same saturation as people remember.

Music will be another factor.

A reason to use pixelated graphics isn't necessarily for nostalgia, it's that it's simply easier to make the game look good and consistent. Which is excellent for an indie game. 3d graphics could be more costly and higher res graphics are harder to look better due to the added detail. With pixels, your brain kinda just fills it in and it doesn't go to the uncanny valley.

I think good examples are the likes of windwaker and thomas was alone. Both had simplistic art styles which wasn't pushing the console to the limits, and both are beautiful games.

I remember when I had to make a game for an assignment. Other classmates were trying to go for realism humans and such, mixing and matching downloaded graphics and textures. It looked how you'd expect. The most detailed texture I used was a skybox, then made my own textures and models which were simply flat colours and neon green cones for trees and big boxes with ramps for hills. I then played around with the emissive properties until the lighting looked nice. I got good marks, the graphics were cited as a reason.

I digress,

I think here the pixel art is too good, back in the day they wouldn't have been making something so complex.

[–] skisnow@lemmy.ca 1 points 15 hours ago

Also, 256 colours

[–] grue@lemmy.world 43 points 2 days ago (5 children)

Another thing is pixel scales being completely different. Sometimes a character or an icon has larger pixels than those on a map.

Stardew Valley for the most part does pixel art right, but it's always jarring to see the player character's weird skinny fishing line. It's worst when it's juxtaposed with other characters whose lines are drawn correctly:

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[–] VitoRobles@lemmy.today 11 points 1 day ago (2 children)

That's why I love UFO 50.

It really went hard at capturing what I love about classic games. The Desert Western RPG was so good, even with all of its grind.

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[–] ZombiFrancis@sh.itjust.works 17 points 1 day ago (6 children)

We know what is possible today. When these old games were new they were quite frankly cutting edge and pioneering what was possible.

You don't achieve that today even with the most dedicated adherence to retro limitations.

[–] Prunebutt@slrpnk.net 7 points 1 day ago

One could argue that the dynamic shadows of the day and night cycle in Sea of Stars were actually kind of breaking new ground in pixel art.

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[–] Evotech@lemmy.world 69 points 2 days ago

Anon is old, anon can see through the matrix.

When you were young you didn't see the game, you just experienced the world.

[–] astrsk@fedia.io 82 points 2 days ago (10 children)

This is why shovel knight looks and feels like the old classics it’s imitating. They artificially limited themselves to color pallets and some technical limits that old systems had. I think they ended up using 18 colors instead of 16, and double the sprites on screen, among some of them. Indie games usually just go with what looks good and use modern limits because they can. Most the time it’s not a choice, they just do what works and that’s ok too.

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[–] Godort@lemm.ee 47 points 2 days ago (4 children)

you need a good scanline filter if you want modern pixels to look like classic ones

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