this post was submitted on 02 Jul 2025
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Kerbal Space Program 2 vibes... I'm suddenly less optimistic on subnautica 2.

top 39 comments
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[–] mysticpickle@lemmy.ca 176 points 2 days ago (3 children)

Hmmm publisher gutting original creative team from a highly anticipated sequel. This always ends well.

[–] LastYearsIrritant@sopuli.xyz 54 points 2 days ago

Yup, sounds like I need to wait for quite a few patches and some real reviews before I buy ~~Kerbal Space Program 2~~ Subnautica 2

[–] masterspace@lemmy.ca 32 points 2 days ago* (last edited 2 days ago)

To be fair, they didn't gut the original creative team.

Max McGuire was CTO and a programmer on the original game, Ted Gill was President and a Producer on Below Zero.

Charlie Cleveland was current CEO, and the director and lead designer of the original game, so was the head of the origin creative team, and that does seem like a big loss, but no one else from the art, writing, or design teams seem to be leaving, so it's not really a 'gutting' of the original creative team.

My guess (especially given how buggy Subnautica was), is that they were missing their delivery milestones so the publisher wanted to replace the organization heads and move at least Charlie Cleveland back down to a creative role, but they refused and left together.

[–] BurgerBaron@piefed.social 19 points 2 days ago

I can't think of a time it has gone well.

[–] Yawweee877h444@lemmy.world 113 points 2 days ago (1 children)

Great. An upper management restructuring. Capitalism does it's thing again. Subnautica 2 will be a shitty cash grab.

At least we had the first one.

[–] maxwells_daemon@lemmy.world 33 points 2 days ago (1 children)

They had already hinted they wanted to make Subnautica 2 into a multiplayer co-op, and they specifically mentioned "games as a service".

After backlash, they specified the multiplayer would be optional, and "games as a service" means long term updates, not microtransactions, which sounds suspiciously like a rollback to me...

I was already kind of expecting that, seeing as below zero's map wasn't half as interesting as the first game, the storytelling was mid, and the mechanics were all over the place, like they just wanted to make another hit by shooting in every direction, with half the work put into it.

[–] apprehensively_human@lemmy.ca 30 points 2 days ago* (last edited 2 days ago) (2 children)

When Below Zero came out it was clear that they had no idea what made Subnautica special, something that a sequel had no hope of replicating. Fear of the unknown and the drive to explore deeper. Once you've completed Subnautica you are a god of the sea, and that knowledge and experience cannot be lost.

Mobius Digital was able to make a successful DLC for Outer Wilds because they understood what made their game work, which is the player's own curiosity.

[–] chrislowles@lemmy.zip 4 points 1 day ago

Co-op could've been a nice unlock for completing the game but yeah the isolation was the whole draw for Subnautica.

[–] Th3D3k0y@lemmy.world 1 points 2 days ago

Missed opportunity to make a bunch of Subnautica puns

[–] Katana314@lemmy.world 36 points 1 day ago

Does this mean in 6 years we’ll get “BelowTheWatermica Dos” by a new studio, and it will be a far better spiritual sequel?

It’s happened only a few times when a publisher cans the developers.

[–] cecilkorik@lemmy.ca 67 points 2 days ago (2 children)

Oh good now maybe the Subnautica developers can go independent to make a spiritual successor that isn't called Subnautica and isn't garbage.

[–] alaphic@lemmy.world 22 points 2 days ago (1 children)

Underaquaia? Seaunderia? Drownica? Or, my personal favorite: "fuck ugly giant cthulu adjacent heart attack inducer 2"

I can only imagine the new PTB are already working feverishly to add mandatory for story progression, 30+ hour combined Seatruck and Snowfox segments, a minigun which mounts to the seaglide, and mats necessary for key endgame craftables which are conveniently available exclusively through loot boxes you can earn by sending individual dev team members your nudes or earn 15 a week absolutely free with your monthly Deep Dive Club subscription

Also, from orbit the planet looks completely covered by ocean, but once you land it's like calf high at its highest... but there are still leviathans, for some reason. Because fuck you, that's why.

[–] Colonel_Panic_@eviltoast.org 4 points 1 day ago (1 children)

Find The Titanium 2

Jumpscare Simulator

Thalassophobia Generator

Welcome Aboard Captain. All Systems Online. 2 Underwater Boogaloo.

I mean, Thalassophobia wouldn't be a terrible name for a video game.

[–] nickwitha_k@lemmy.sdf.org 7 points 2 days ago

Just hope it isn't The Neptune Protocol.

[–] MisterNeon@lemmy.world 61 points 2 days ago (1 children)

In their place, Striking Distance Studios CEO Steve Papoutsis (who has a major role in the development of The Callisto Protocol) has been appointed as Unknown Worlds CEO.

I can smell the mediocrity from here.

[–] atticus88th@lemmy.world 11 points 2 days ago

Stevesie: "Ok guys... see how they made Dead Space? I want that but take out 2/3 of the content and features... and I want it rushed to production with as many bugs as possible on release!"

[–] massive_bereavement@fedia.io 25 points 1 day ago

One reason Subnautica came out better through the years was the relationship built between the developers and players (beta testers?) by relying on transparency and active feedback. Subnautica was a big mess during the first iterations, and a lot changed and improved thanks to this collaboration IMO.

I remember when they explained that the game won't have weapons and I scratched my head as I wanted to play an undersea Natural Selection game. I was wrong then, and I hope we're all wrong and a better game (or at least similar one) comes out of this.

[–] frenchfryenjoyer 9 points 1 day ago

aw man i was HYPED for subnautica 2. loved the first game and below zero but now I'm worried

[–] Hazmatastic@lemmy.world 22 points 1 day ago

Ffs one of the few games I was actively but patiently excited for, pretty much down the drain. I can only hope they make their own studio ~~with blackjack and hookers~~

[–] devolution@lemmy.world 26 points 2 days ago (1 children)

Not enough micro transactions or live service elements.

[–] Colonel_Panic_@eviltoast.org 13 points 1 day ago (1 children)

Beep beep. Oxygen! O2 Packs Available: $1 - 15 seconds of oxygen $5 - 30 seconds of oxygen $10 - 2 minutes + small O2 tank. $40 - 5 minutes + large O2 tank.

[–] devolution@lemmy.world 5 points 1 day ago

Didn’t know EA bought them.

Welp. That's that for that.

[–] Pika@sh.itjust.works 8 points 1 day ago

I mean I wasn't planning on getting sub 2 after the shitshow that was below zero, the studio is clear they didn't understand what caused the magic in the first game, and failed at delivery in the second one.

[–] DaddleDew@lemmy.world 19 points 2 days ago (2 children)

Unknown Worlds was already dead anyway.

The team had already lost any chance of recreating the greatness of the first game when their sound designer made unbelievably stupid comments on social media, leaving the company no choice but to fire him.

This is very sad because I loved their stuff ever since the Natural Selection Half-life mod.

[–] massive_bereavement@fedia.io 11 points 1 day ago (1 children)

TIL, I liked the OST, but holy cow this guy's twitter is nasty. He can get fucked.

[–] LandedGentry@lemmy.zip 1 points 1 day ago (1 children)
[–] massive_bereavement@fedia.io 9 points 1 day ago (1 children)

Simon Chylinski. I am now afraid of seeing anyone else's twitter.

[–] LandedGentry@lemmy.zip 4 points 1 day ago

Whew thank goodness

[–] masterspace@lemmy.ca 13 points 2 days ago* (last edited 2 days ago) (1 children)

If you're basing that on Subnautica Below Zero, it's worth noting that basically the whole creative team is different, not just the composer:

Subnautica credits:

Director(s)

Charlie Cleveland

Producer(s)

Hugh Jeremy

Designer(s)

Charlie Cleveland

Programmer(s)

Charlie Cleveland
Steven An
Max McGuire
Jonas Bötel

Artist(s)

Cory Strader
Brian Cummings
Scott MacDonald

Writer(s)

Tom Jubert

Composer(s)

Simon Chylinski

Subnautica Below Zero credits:


Director(s)

David Kalina

Producer(s)

Charlie Cleveland
Cory Strader
Max McGuire
Ted Gill

Designer(s)

Alex Ries

Artist(s)

Cory Strader

Writer(s)

Jill Murray
Brittney Morris
Zaire Lanier
Tom Jubert

Composer(s)

Ben Prunty
[–] JTskulk@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

wtf I didn't know Jubert and Prunty were on this joint! Hopefully the remaining team will make Natural Selection 3...

[–] LostWanderer@fedia.io 20 points 2 days ago

Oh no, this game is going to bomb so freaking hard...I can't wait for the shitstorm that is going to go down over this!

[–] Asafum@feddit.nl 13 points 2 days ago

Ah yes the song of our times: concerning leadership changes.

[–] Kyrgizion@lemmy.world 9 points 2 days ago

Not gamedev but other software, going through the exact same thing (new, external CEO). Guess the axeman cometh for us all eventually.

[–] Hadriscus@jlai.lu 8 points 2 days ago (1 children)

I'll wait for more info,... but from now on I'm approaching SN2 with extreme caution

[–] massive_bereavement@fedia.io 12 points 1 day ago

"This news article matches 7 of the 9 preconditions for stimulating terror in gamers."

[–] utjebe@reddthat.com 5 points 1 day ago

Maybe it isn't such a bad news. To get ppl hooked on any paid services, they need a good product first.

They can get lost with anything like Kerbal 2. That is if they relese something in pre-alpha state and ask $40 for it.

[–] ceenote@lemmy.world 5 points 2 days ago

Below Zero wasn't exactly great, though.