That's what I like about Helldivers 2, AH looks mainly at the numbers to decide what gets nerfed or buffed, not at big mouths.
Not to say they can't do a better job at it, but still.
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That's what I like about Helldivers 2, AH looks mainly at the numbers to decide what gets nerfed or buffed, not at big mouths.
Not to say they can't do a better job at it, but still.
Lmao time truly is a flat circle. People used to (they might still, but I don't follow anymore) say this about Blizzard and Overwatch, except not in a positive way
The mechanical divide between being PVE and PVP makes a big difference here.
It would have, if Overwatch had actual serious PVE modes
This is how TF2 got absolute shit tier autobalance after a bunch of braindeads complained on reddit to remove auto balance, which the devs did to absolute disaster, and then they "fixed" it by readding autobalance with live team switches so you get screwed even if you don't die.
y'know instead of just adding a round timer/objective buffer to prevent getting auto balanced right before the match ends.
Also how items like dead ringer, ambassador, righteous bison, etc got ridiculous nerfs because some failures couldn't handle losing to those weapon loadouts despite all three having obvious downsides over stock and requiring extensive skill to use.
Last time I opened that cesspool, people were still making 5k upvote posts abut nerfing sniper as a class.
I really REALLY want a game where its like 40 vs 80, where the 40 have great tech, information and drone systems, but long respawn timers, vs 80 insurgent style players with cold war weapons, little to no armor, and litte information, but have fast respawns. And the game tries to keep weapons realistic rather than balanced.
You can get pretty close with arma 3. You'll have to join a discord and do manual matchmaking though
These exact types of players are why it is actually shittier to be IN a tank than outside of one and why everyone just plays as Engineer in Battlefield.
Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers. My brother in christ, you know exactly whwre they are! Flank them! Use a grenade! Literally anything other than what you keep fucking doing.
I mean Battlefield players actually have a tactically focused brain. Delta Force has a problem where NOBODY plays Engineer so sometimes I'll spawn into a game and then see that the enemy team has TEN different vehicles on the field and are completely running over my team. And then I look in the scoreboard and there are only THREE engineers out of 32 people.
If I'm gonna be honest, gamers just seem to want a "nuh uh" button for literally any mistake they do.
If I'm gonna be honest, gamers just seem to want a "nuh uh" button for literally any mistake they do.
They should stick to singleplayer games that allow you to quicksave and load, since that's literally what it's for. 🤣
They're the kid who you zorch with a laser cannon only to have them pop up and say they had a deflector shield or they dodged it when you know for a fact they already used their shield a minute ago and were standing still at the time when you lined up your imaginary shot.
If I'm gonna be honest, gamers just seem to want a "nuh uh" button for literally any mistake they do.
You could not have described Survivor players in Dead by Daylight any more accurately.
Got a map you don't like? Disconnect!
Got a killer you don't like? Disconnect.
Took the first hit of the match? Disconnect.
Killer downed you and left you on the ground for a few seconds while they chased the flashlight saver that was hovering nearby? Yeah, disconnect for that too.
Made a mistake and accidentally used Dead Hard too soon, or Dramaturgy gave you Exposed instead of Haste, or missed a single skill check? You got it, got ahead and disconnect for that.
Playing against Skull Merchant? Just disconnect! Completely forget that BHVR nerfed her so bad that they said it was to purposefully get people to stop playing her (which is a paid DLC character, BTW).
They disconnect at literally every minor inconvenience. Before I quit playing when the infamous The Walking Dead livestream happened where they got DDoS'd live, Survivors would quit 8/10 matches I played. Just randomly, sometimes right at the beginning, sometimes after they made a mistake or got stuck on maps geometry in a chase, sometimes after I left them on the ground for 2 seconds while I checked for a flashlight saver around the corner. Its ridiculous.
These people are so entitled that they don't care that them quitting ruins the match for the other 4 people still in the game (or less, because when one Survivor disconnects, they all start to disconnect like schoolgirls going to the bathroom). BHVR even added an "Abandon" mechanic for Survivors, where they can just leave the match with no DC penalty if all Survivors are downed at the same time (basically when they are losing). But the same mechanic for the Killer only works when Survivors don't progress their objective for 10 minutes or all disconnect, which is when the Killer is winning. BHVR lets Survivors quit when they are losing, but they only let the Killer quit when they are winning. Also, if all Survivors disconnect, the Killer is forced to play out the rest of the match against bots, or you have to take a loss and Abandon the game. Survivors Abandoning used to be considered a win for them, BTW, but they finally updated it to count as a loss.
Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers.
Oh my god these ones drive me up the wall
The only time I agree with this is with aircraft. Aircraft are extremely vulnerable to small arms fire in real life. But for whatever reason games decide they have the same health as a tank or submarine.
I mean, Battlefield usually has aircraft survive tanking a direct hit from AA rockets, which isn't very fun to play against. It usually leads to exactly what happens when you join a BF lobby: 1 guy hogging an attack helicopter all game with a K/D of like 145/3. Even when players pick Engineer, the kits are too specialized to provide meaningful ways of dealing damage to both land and air vehicles, forcing you to generally focus on only one. Which are you going to kit for, the land battles, or that one guy that obliterates everyone when he has the heli but can't do anything against all the other vehicles in the lobby?
easy: stop playing EA
Planetside 2 is even worse. There's a whole AA tank turret you can unlock, and it hardly does damage to anything besides the smallest fighter, and has a spread like a blunderbus.
Infantry have an AA lock-on option that basically works only at point blank and takes a ridiculous amount of time to actually lock. Even the smallest aircraft take 3 or 4 hits to actually die, and that's only if they don't have fire-suppression which heals back a third of your craft's health.
Complain about it and all the flyboys come out the woodworks crying that AA should only be a deterrence, rather than a serious threat. Oh, and skill issues (while fly boys are the ones who farm infantry by hovering above lock-on range abd spam rocket pods).
What is this, helldivers players lol
And CoD players, and Planetside 2 players, and Overwatch players, and Fortnite players...
Goddamn, Planetside 2 used to be enjoyable. I miss potent harrassers. And lightnings. Or just interesting vehicle fights in general…
Nah, Helldivers 2 has been nerfing the fun part of the game for a little under a year now. They previously did this before and then needed to put out a 60 day plan and publicly apologize because the game was becoming too unfun specifically due to weapon nerfs and enemy buffs.
Now theyre doing it again. Weapon ergonomics got nerfed to be horrible, then they added weapon customization so we could upgrade the weapon to fix the bad ergonomics. Then they nerfed ergonomics again.
Their over-adherance to Glazedivers and Redditors that don't even play the game (or only play in 4-man squads with minimum level requirement of 150/max) saying it is too easy is ruining the game yet again. So basically, the usual that happens when a game developer listens to a tiny or non-existent audience.
As soon as devs start listening to the community for balance issues, there's a countdown timer to the game going downhill. Users are idiots, and they can't actually ever agree on anything either way. Letting a vocal minority guide development is always a terrible idea and has never worked in the history of game dev.
Wait for someone to leak the classified plans of the tank onto the War Thunder forums proving the Devs are deliberately making the game unbalanced by not including the clearly inbuilt weakness.
There was this really interesting indie game called Atlas Wept. I played the demo and it was really high-intensity fun using new and innovative systems. Loved it. But then reviewers on YouTube tore the game apart and the dev made the game so much easier that you could finish the game without really interacting with the core mechanics at all, without providing separate difficulty settings.
The game was still feeling good, but I feel like we really lost something, and people would have realized that if the dev had listened to more than just the people who are financially incentivized to be impatient with the games they play.
Noob, did you even try to knife it?
I hate games where they show the person who killed you on the map or similar.
What is the point of getting a good spot with the sniper if after one kill I get hunted down when they respawn. I need to move instantly. That's stupid.
That's how snipers work in real life. They get one shot then they have to move.
The point is to make camping harder. Please be joking.
But real snipers camp (and then move if they're smart). But that shouldn't be contingent upon an omniscient view. It should be contingent on other people seeing where the shot came from or otherwise surveying the area. If you want realism in your game, no kill cams.
The games with kill cams aren't trying to be realistic.
That's fair
I think the reason is because people don't like to be insta killed by something they couldn't possibly have noticed.
Have you tried looking at it from their perspective? Like you getting sniped out of nowhere when trying to get to your good spot?
Yes and I an of course annoyed, but I don't think it's fair to reveal their spot. I already have enough advantage, because I know where they roughly are.
But usually in those games they use the sniper as a shotgun, because everything else is useless
Yes, I have. And there are better ways of doing it.
You could, in example, show a directional cone of where the shot came from on death. It tells you something, but not everything.
Planetside 2, and similar, gives you literal wall hacks for 20 seconds. I play with friends often, so when one of us dies we end up describing the player's exact movements post-death without even thinking. That's completely broken.
play more arma
No, what's stupid is one shot kill stupidly accurate sniper weapons in the first place.
Either way no one is happy. I think some simple solutions are:
I don't play too many fps games, but I liked that feature in COD:MW2 (yes I am old now). kept the game moving along and it was hilarious to mow people down as they tried to sneak up on you again and again
I also liked on more mil sim games that it doesn't have that feature, you just fucking die.
tl;dr: I've only played games where it's appropriate to the game style
This is what WoW did to MMO games.
"I should be able to dual weild two handers, interrupt spells, cc an entire screen, do full dps at range, and heal myself to full immediately, because another class can do one of those things each"
Minus the dual wield 2h, that was the Monk during the Pandaria years
Which is kind of the point. I think after TBC each expansion got more and more homogeneous
I wonder if there could be a game where players decide the balance at the start of the game. So everyone has sliders with all the damage values for all weapons, and the game sets the balance to a median of all the votes.
furious scribbling
You could have a point system. Oh! Maybe each player could have their own individual sliders. Of course, you'd have to have less guns for it to really work well but the game would balance itself...or be incredibly broken. Both are fun
It is very annoying, especially because whenever you advocate for vehicles being balanced to be more powerful/tough there is immediate pushback from engineer run-and-gun players... but they don't understand how it often takes a lot of preparation to get an armored fighting vehicle into a useful position vs them spawning in and randomly running across an armored fighting vehicle, pulling out the rpg and shooting.
Armored fighting vehicles are temporarily not part of the main servers for Operation Harsh Doorstop though I imagine they will be coming back soon as vehicle UI is being worked on currently but I recommend OHD as an alternative. The game is more like squad than battlefield, but it is free and moddable.
https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop
There are IFV apcs, MRAPs, jeeps, trucks and helicopters in the mod currently, but they are all very refreshing in that they are powerful while still being vulnerable.
Also check out Easy Red 2 an awesome fairly realistic but easy to get into WW2 game and I do have to give credit to Halo Infinite here that vehicles feel very skillful and powerful in multiplayer, especially in objective games like CTF.
*coughOverwatchcough*
i was gonna say this is the entire discussion around overwatch balance. "the balance is trash" usually comes from people who do this exact thing with equivalent heroes
'They have a hero with a shield AND a Bastion? We might as well just forfeit now.'
'That McCree stun is such bullshit. It's like ten minutes long.'
'How'd they win? I was shooting them from less than 20 feet from the point. Well, okay, less than 50, but still...'
'We keep killing them all one at a time without advancing past the doorway. Why aren't we winning?'
'The hog hooked me over the edge for the fiftieth time today. How am I, a simple Brazilian DJ, supposed to avoid death in the face of such terrible game design?'
Damn, imagine being on a team with John_KillingOfWar, inventor of KillingOfWar, and doing this. He's gonna be so disappointed in you.
Alternate take: The patch happened because John_KillingOfWar saw this happen to his teammate and decided out of spite that tanks should be nerfed because he really likes gamer_gary12.
I still have LoL balancing PTSD... 4 years clean BTW!