147
submitted 10 months ago by Carighan@lemmy.world to c/games@lemmy.world

In short:

  • Unique portraits for all traders
  • New decorations
  • New orders
  • New sound effects
  • Notifications with auto-pause reason
  • New Forbidden Glade icon

Full notes are linked, and they're quite lengthy.

top 29 comments
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[-] aew360@lemm.ee 37 points 10 months ago

This is one of those games where I start playing and then it’s dark outside and I’m dehydrated. 10/10 would recommend

[-] rockerface@lemm.ee 6 points 10 months ago

Ah, Factoriolikes, as I call them usually

[-] Ashyr@sh.itjust.works 18 points 10 months ago

Factorio is exemplary, but hardly genre creating. They're just base building games.

If anything has defined the genre for the modern generation it's Dwarf Fortress.

[-] Marsupial@quokk.au 5 points 10 months ago* (last edited 10 months ago)

And DF has over 20 years of active development. Nothing can compare to it.

[-] wahming@monyet.cc 2 points 10 months ago* (last edited 10 months ago)

Dwarf fortress is genre defining, but it's a different genre, colony simulation.

Factorio pretty much single handedly inspired the entire genre of automated factory games. Most of the others explicitly cite Factorio as inspiration or have clear influences from it.

Some credit to be given to the Minecraft redstone mod, of course.

[-] Tathas@programming.dev 4 points 10 months ago

I used to call these sort of games "Bird-chirpers"

Cause you'd start playing and then it would suddenly be morning, and birds would be chirping.

[-] Deestan@lemmy.world 16 points 10 months ago

It's a small thing, but the new glade icons really help, and they look really cool. As do the trader portraits.

I noticed the homes no longer have dedicated entrance arrows. Maybe they didn't matter and were just omitted for clarity?

[-] MisterFeeny@kbin.social 12 points 10 months ago

The homes no longer having arrows is already driving me nuts. And I don't know if they matter or not either, but i'm unable to let myself place them with a door facing another building or something to find out.

[-] SaintWacko@midwest.social 1 points 10 months ago

Oh no, that's going to bother the hell out of me, too

[-] surewhynotlem@lemmy.world 10 points 10 months ago

I don't think they matter because no one goes home. They go to the hearth to rest.

[-] quilan@lemmy.world 7 points 10 months ago

I'm pretty darn sure that houses are only for number tracking purposes. You can have them anywhere in the radius of the hearth and they'll function the same. Similar to decorations that way, in functionality.

[-] HotPurplePeach@lemmy.world 4 points 10 months ago

I remember they changed at some point that people would go rest in their house. Did they revert it back so that the resting is done at the heart again? Does that mean I can just stack houses and not care if there are roads connecting them or if they are even accessible?

[-] Deestan@lemmy.world 4 points 10 months ago

It looks like it! I just watched a Youtube video someone made in 1.0, and they just packed the houses with no regard to accessibility.

[-] HotPurplePeach@lemmy.world 4 points 10 months ago

Damn, I don't know what to think about that. I've got an urge to stack them so they take up less space, so I liked when the game made me care about the residential area and creating roads through it.

[-] jennwiththesea@lemmy.world 9 points 10 months ago

Thanks for the heads up! I haven't opened this one for a few weeks. Will have to check out the update.

[-] Potatos_are_not_friends@lemmy.world 3 points 10 months ago

Every few weeks there's like a major update with these devs!

It feels like Terraria all over again in terms of new stuff getting added frequently!

[-] 1Fuji2Taka3Nasubi@lemmy.zip 7 points 10 months ago

I like that the publisher sell on GOG and they update the same time as steam too.

[-] Carighan@lemmy.world 4 points 10 months ago

That was a really cool surprise the other day, yeah. So many devs, even good ones, update way late on GOG, these here do it perfectly in sync.

[-] retrieval4558@mander.xyz 2 points 10 months ago

Is there a way to find an existing building? Like, I know I have a carpenter built but where the fuck is it? That's the qol update I was hoping for

[-] Marsupial@quokk.au 0 points 10 months ago* (last edited 10 months ago)

So disappointed by this game, it’s like the first 10 minutes of a tutorial mission level in a city builder, looped over and over.

Imagine games like Caesar or Anno but you’re just doing lame quests like “gather 20 resources and spend them at this empty spot, you win next mission”

None of the intricacies of a city builder, none of the losing is fun of a roguelite.

[-] Carighan@lemmy.world 27 points 10 months ago

Hrm, fair enough, although I will say for it's nearly opposite.

I expected it to be pretty meh, for those very reasons.

In practice, it makes me realize that when I play city builders, only a brief moment in an empty map is actually interesting to me, then it's just hours upon hours of prettification and optimizing for the sake of optimizing, so here something gives me just an endless randomized sequence of those beginning minutes and eshews the parts after that.

But I can very easily see why someone would dislike it, after all I thought I would, too.

[-] surewhynotlem@lemmy.world 10 points 10 months ago

I think this explains my feeling really well. I get bored after a couple hours in games like city skylines. But this game lets me go over and over and over.

[-] Gustephan@lemmy.world 7 points 10 months ago

I've really enjoyed how much ATS incentivizes that optimization, given that years spent on a settlement count toward the blightstorm cycle. It's really satisfying to figure out how to max rep as quickly as possible, especially with really hard modifiers like the "no orders" one

[-] HotPurplePeach@lemmy.world 5 points 10 months ago

I really like that you have to take into account what your villagers like and build the city around their needs. It makes choosing the type of buildings exciting every run. And then making sure that the production is fast enough so that the needs are satisfied.

I didn't play the games you mention so I don't know what do you enjoy about them, but for me this game was a fantastic surprise. It somehow gives me the old Warcraft III vibe, without the "building an army" part that I didn't enjoy and was never good at.

[-] LordKitsuna@lemmy.world 1 points 10 months ago

It's funny because I do none of that. I never build any of the luxury goods of any kind no coats no beef jerky no special housing. The game is honestly pretty easy to beat the maps, get to building tools as quickly as you can and then just Spam Glades and send crates to the Citadel easy rep points

[-] HotPurplePeach@lemmy.world 1 points 10 months ago

Wow, it never occurred to me to try that approach. I always focus first on the food and mostly don't even get to building tools, and I find the game really fun and challenging. It's great that you can take so different approaches and still enjoy the game. I'll surely try it out your way, thanks.

[-] birdcannon@lemmy.world 4 points 10 months ago

Pretty much how I felt too. I looooved Frostpunk and wanted more games like that. 100+ hours and loved every second, but eventually gotta move on. Tried Anno 1800 and liked it but not as much, got maybe 50 hours out of it. Tried Against the Storm and after 10 hours of not feeling anything I uninstalled. Really don’t get why Frostpunk and Against the Storm get lumped together, other than both having mechanics of building buildings and assigning workers. There’s sooooo much more to Frostpunk beyond that.

[-] Brokkr@lemmy.world 3 points 10 months ago

Have you tried Factorio? If you want something that you can invest some time in the then that might be what you want.

[-] birdcannon@lemmy.world 3 points 10 months ago

Ooooh yeah Factorio and I are well acquainted, think I’m probably close to 500 hours on that. Definitely closer to Frostpunk than AtS

this post was submitted on 16 Jan 2024
147 points (99.3% liked)

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