this post was submitted on 16 Oct 2025
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I have tried for 20 years to get into coding, and among adhd and having 10 million other projects going on, just could never get it beyond absolute basics and knowing some differences between languages.

Now it seems every tutorial I see is really just clicking around in a gui. Very little actual typing of code, which is the part I actually find cool and interesting.

So my question is, since everyone on lemmy is a programmer, what do you guys actually do? Is it copying and pasting tons of code? Is it fixing small bugs in Java for a website like "the drop down field isn't loading properly on this form"?

I just dont get what "a full stack developer sufficient in sql and python" actually does. Also i dont know if that sentence even made sense!

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[–] 1984@lemmy.today 12 points 1 day ago* (last edited 1 day ago) (1 children)

Pointless meetings.

Pointless and harmful forced commuting to and from office.

Pointless agile ways of working.

Pointless managers.

Pointless eating expensive lunch.

Pointless learning of frameworks that gets replaced in a year.

Pointless forced team events.

[–] menas@lemmy.wtf 2 points 1 day ago

true words. Unionize thought

[–] jjjalljs@ttrpg.network 5 points 1 day ago* (last edited 21 hours ago)

Product owners say, "We want to change the site so users see a list of all the other users on their team with access to this project "

Okay. Do some thinking. Going to need the backend to return that information to the front end. Decide what URL that should be under (api/v1/projects/users, maybe?).

Now we make the backend actually do that. Create a new file for this endpoint. Update the routes file so that url points to this file. Write the handler class.

Does this endpoint take any particular input? We know who the caller is for free from the framework. We only want to return info about one project or all projects? Make that decision. Update URL if needed.

Write the code to get the other users on the projects in question. Maybe that's SQL, but might also be ORM (code from a framework that generates SQL based on objects). Decide what information we actually need. Package that up and send it back. The specifics depend on language and framework.

Write automated tests for this. Make sure it works for

  • 401 not logged in
  • 403 asking about a project I don't have permission for
  • 404 asking about a user with no projects, or a project that doesn't exist
  • someone with 1 project
  • someone with 2 projects
  • someone with 10000 projects
  • also consider what happens for 0, 1, 2, 10000 users on the project.

Realize this needs to paginate. Go back and change the handler code to do that.

Realize due to some quirk of how permissions work, someone can be on the project twice. Talk with the team about if we should just decide that here, or try to fix the root problem. Probably the former.

Add deduplication code, then, and test cases.

Open this up for code review.

Start the front end work.

Make a dummy page first and update your API calling code to know about this new route, assuming you don't have that auto magically set up somehow. Make sure it calls it and gets a response.

Realize that staff users technically have access to every project in the system. Ask product if that's how they want that to behave. If no, figure out what you all want that to do instead.

Do a bunch of react work to make the page pretty, put the response in the right UI elements with links to the right place. Realize the response you're sending back makes building the links annoying because you didn't send some part of it, so you'd need to make another request to the backend for every link. That sucks. Update the backend to include the user's team-id that is for some stupid reason still in the URL. Comment on code review.

And now I'm tired of writing.

Edit: I hit submit before I was done. Finished now. Edit: fix typo

[–] ThunderComplex@lemmy.today 2 points 22 hours ago

Mostly what I do is have anxiety about not knowing what to do since no project ideas come to mind and then feeling guilty about not doing anything.

Doing more game dev helps, but my mindset of not doing something because better projects already exist definitely keeps me from programming a lot.

[–] Blackmist@feddit.uk 6 points 1 day ago (1 children)

I am a machine that turns nonsense requirements into nonsense code.

[–] sfgifz@lemmy.world 2 points 10 hours ago

Hello, GPT.

[–] CannedCairn@lemmy.world 3 points 1 day ago

You need an actual problem to solve that your hyper focus likes, then you'll go hard I bet. ~ professional developer with ADHD of 17 years.

Hmm, I am programming as a hobby, but I tried getting into it several times without 'getting' it too. I then somehow found the free cs50x online course and got hooked and finished all exercises. What helped me were clear goals to work toward and the immediate evaluation of the exercises. I could not get any of this from books or websites alone. I especially loved the sql problem sets.

I then worked on my last submission for a long time, which was a work related application. It worked fine on android and linux and I was proud to submit it, but there was no way to compile the program to get it to work on ios (yeah we've got iphones at work...) without a mac.

So then I rebuild the entire app in JavaScript and made it into a multiplatform progressive web app (My main goals were to make it completely work offline and then sync to my server and to let it run on (almost) every device.). I learned a lot in this time, it still got bugs, and designing the ui is somewhat painful (though I love working with inkscape to make icons and pictures and stuff, css though...) but this year I was able to get a test run at work and it was really helpful so far.

Bye, bye maintaining our large, confusing, error riddled, ancient excel tables by hand staring at them for hours!

I still got lots of features I want to implement and bugs to fix. I am aware that my app won't be up to industry standards (no access to some expensive equipment and rule books), but it is still helpful and it is a lot of fun to work on.

And what happend since I am familiar with python and js and such is, that I try to automate everything, even if it sometimes takes more time to write the scripts. With more and more practice I find more and more problems to solve, like I want to build a weight training tracking app, and I know there are many available, but why not?

You need to find some clear goals and get hooked, and yeah that is something that I struggle with too. (I want to get into playing piano, but I currently struggle to make it click too). Too many hobbies and too few time...

[–] anarchyrabbit@lemmy.world 6 points 1 day ago

Tutorials only explain the concepts, maybe takes you 10% there. The rest is is practical application and applying the methods. You might be able to copy and paste some code but I will bet my bottom dollar that there will be some nuances for your use case that you have to amend manually. Thinking about the logic and how everything connects to each other is often the part that takes the longest and the most challenging.

What I can say is that if you like problem solving, technology is a great drug to get your fix, it is endless.

[–] cmeu@lemmy.world 2 points 1 day ago

It helps to have a concrete problem to solve. If you just say I want to learn coding you'll not go very far

Full stack python and SQL means python to handle user interface, data connectivity, interfacing with APIs, understanding/designing a database to perform the necessary data storage / retrieval in an optimal way for how your application works, creating all the logic, safe guards, etc.

Basically I have this thing I want to do, and it's going to interact with a lot of data. Your tools are python and SQL and a small stack of money - make the thing that does it all

Full stack means all the parts, soup to nuts

[–] Kissaki@feddit.org 2 points 1 day ago* (last edited 1 day ago)

Right now, I'm upgrading my Nushell plugin in Rust code while not being very familiar with Rust and its mechanisms. I'm using the build errors, cargo crate (libraries) documentation, auto completions/suggestions, existing own and cate/lib source code to find the correct methods and way to do data format transformations. I managed to make it compile again, so now I'll test-run it. I "accidentally" extended what it can map as well, which is a positive side-effect.

It depends very much on the role I'm in, and what you're asking in particular. As far as hands-on development work,

  • No, I don't copy tons of code
  • I read and/or search and/or analyze and/or remember existing code, to understand what is happening, identify bugs, or embed and write solutions that make sense within the project, reuse existing mechanisms and approaches
  • I develop and write solutions, sometimes in one iteration, sometimes through multiple iterations, when I have new findings during development or solution behavior or new questions raised
  • When it's web, it's more writing, if it's a Windows Forms app developed with Visual Studio, UI placement and layout is a UI process, but connecting it to and implementing it's logic and behavior is still a coding task
  • I love making use of efficient editor and IDE features like multi-cursor editing when they're useful
  • Overall, I think being in the UI is the smaller part of development

Professional development in general entails much more. I work with my customer and consider their workflows, needs, I discuss and question their requirements, I design solutions both in user workflow, UI, UX as well as in code architecture and implementation. For a long-running project, improving existing code is a large part of what I do when implementing new changes. Documenting what I find out or see and is not documented yet is another big part.

If you feel you never get it beyond absolute basics I encourage you to work on tools, utils, or projects that you use or care about. I wrote various utils for my own benefit and use, and do regular drive-by contributions to projects I find useful or interesting (mostly related to documentation or tech approachable to me).

Don't just follow tutorials. Set a goal of something that works. Be it a clock, a calculator, a command line tool that let's you read music file metadata, or starts or stops programs for you. Or whatever you feel might be reasonable to explore and achieve, whether with or without practical use.

[–] Fedditor385@lemmy.world 2 points 1 day ago

Junior - code Mid - code and meetings Senior - meetings

[–] Witchfire@lemmy.world 5 points 1 day ago* (last edited 1 day ago) (1 children)

There's a big difference between hobby coding and corporate coding. I do the latter and work on large applications as part of a team. I spend a lot of my time

  • Using debugging tools and probing at code to investigate and fix bugs
  • Coming up with system architectures to achieve whatever feature we want to add
  • Cleaning up my other teammates' AI generated slop 😑 (fuck AI)
  • Writing test suites for our code that guarantee everything works as expected
  • Occasionally I write new features
  • Juggling this with pointless meetings and a long ass commute that take up 60%+ of my work day
[–] CtrlAltDelight@lemmy.zip 2 points 1 day ago (1 children)

I got laid off before the AI got really and truly going at the company I was at. We had a mandate to have 90% of the code submitted to be covered by unit tests. How does the whole "vibe coding" crowd handle that aspect? Do they just ask the AI to create unit tests for the code it generates as well? I always heard a lot of complaints about unit testing but I quite enjoyed that part at times.

[–] JakenVeina@midwest.social 4 points 1 day ago* (last edited 1 day ago)

I work with a 7-person (6 devs and a lead) on a 20-year-old financial reporting application. We either pull or receive data from about 7 different systems where folks record contracts, funding documents, purchase requests, purchase orders, invoices, bills, etc. and pull them all together to build reports and UIs where users can search across all the data, and have it unified in one place. That's about 90% of our workload, anyway. More recently, we've adopted workload from a couple big legacy systems that got sunsetted, where we're actually the data-entry point, feeding data out to the main billing system.

Day to day, I work on everything from PL/SQL (Oracle's SQL variant for compiled stored procedures) where the majority of our business logic lives, to VB.NET where two different HTTP Web servers live, as well as a large automated testing suite for that database business layer, to TypeScript where most of our UI logic lives. Occasionally, I might dip into plain JavaScript/jQuery or ASPX to work on older features.

There's plenty of time spent writing code, but there's also a LOT of time spent just discussing things among team. Probably about half of the time, overall. Part of why the project has lasted 20 years is that we've gotten very good at being able to interpret what non-technical finance and acquisitions folks want. Like, they might come to us and say "hey, can you add inter-departmental purchase requests to report X", but they can't always tell us what an "inter-departmental purchase request" is, or where that data lives in the external systems (and that's not like a criticism, that's just the reality of the fact that these people are accountants, not engineers). So, we'll have to probe for specific requirements and/or reverse-engineer it out of an external database.

I also do open-source work in some of my hobby time, which is pretty much all C#.

[–] gerryflap@feddit.nl 2 points 1 day ago

Unfortunately too little coding and too much random busywork. Updating random documents, fixing small bugs, updating versions in like 4 higher projects to make sure my new feature actually shows up in the final software. But when coding, it's indeed quite often just adding a random new button or something with all the backend logic as well. And the testing of course.

I'm currently burnt out because we spent months on end doing preparation work, creating all kinds of UML diagrams to prepare for a big rework, only to be put on a different project and do it again. Although I was probably already on my limit before that..

It all sounds a bit negative, but when we're in the normal flow it's still mostly just coding and debugging, two things that I do enjoy. Spending a whole week hunting down some obscure bug that only happens in certain conditions sounds like hell to some, but to me it's like a murder mystery and I love that shit. With complex and large corporate systems there are so many suspects for a bug, it's a real challenge to uncover the mystery and by the time you find it you've learnt a lot about some random part of the application.

I tend to write Java. Many people don't like Java, and honestly it's also not a fancy language. It isn't Rust, Julia, or Haskell, languages that I find very interesting. But at the end of the day I'm not sure I'd pick any of them over Java for building a large application like this. Java is boring because it's quite well designed for large enterprise work. It keeps people from doing too many flashy things that are understood by no-one. It just works (tm). It's fast enough, has great tooling with Maven, does everything pretty well, has lots of libraries to use, and almost everyone can write it.

[–] kbal@fedia.io 101 points 2 days ago (7 children)

10% creating bugs, 90% fixing bugs.

[–] snoons@lemmy.ca 35 points 2 days ago (1 children)

This should work... it doesn't. What? Why the hell not... omfg.

This should work... it doesn't. What? Why the hell not... omfg.

This should work... it doesn't. What? Why the hell not... omfg.

This should work... it doesn't. What? Why the hell not... omfg.

This should work... it doesn't. What? Why the hell not... omfg.

[–] Weirdfish@lemmy.world 41 points 2 days ago (1 children)

This shouldn't work... Why the hell does it work, don't touch it!!

[–] Nibodhika@lemmy.world 9 points 2 days ago

I'm more scared of this one, "it should work but doesn't" means there's something I'm missing, usually small, maybe I forgot to change one function call or an import. "it shouldn't work but does" means there's a huge misconception in how the thing actually works.

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[–] dependencyinjection@discuss.tchncs.de 6 points 1 day ago (1 children)

I have adhd and I’m a software developer. We make enterprise software for various clients.

We don’t copy and paste, per se, but we do have common practices and many let’s say functions for simplicity that we will reuse over and over as a lot of enterprise looks similar and just the customer screens change. So we still do a lot of problem solving but if we have already solved that problem before we can use it again.

Currently working with a large transport authority to build a claims tracking system and create a bespoke Sage integration to track payments and receipts. And I’m not that smart dude and I don’t even feel like an adult in my forties.

We offer ongoing support to all our clients and genuinely do what’s right and fair all the time as my boss and the own is an incredible dude and just nice and fair and open.

[–] Rekorse@sh.itjust.works 2 points 1 day ago (3 children)

What do you need to qualify as a software developer job like the one you mention?

No formal qualifications for myself. I was always interested in tinkering and stuff so just gravitated towards that.

To be honest though with undiagnosed adhd (at the time) I bounced around a lot of dead end jobs and got lucky landing a job at Apple where they kinda inspire you to reach your potential. They let me reduce hours to do a couple of bootcamps, more for the networking than the coding as I knew more than a lot of the tutors.

The industry is saturated right now though so it’s hard.

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[–] kuberoot@discuss.tchncs.de 8 points 1 day ago

Now it seems every tutorial I see is really just clicking around in a gui. Very little actual typing of code, which is the part I actually find cool and interesting.

Not sure where you're seeing "just clicking around in a gui", but if you like computer games, there's some fun gameplay you can have while coding. Some of those very much contributed to my experience.

BitBurner is a free idle incremental programming game, where you write scripts to hack things to make money to begin with, progressing onto both progressively more complex mechanics (how about automating a manufacturing corporation with a script?) and utility scripts to automate things you've been doing manually.

If you like Minecraft, there's fun to be had with ComputerCraft, scripting things in Lua. With some add-ons (Plethora IIRC) you can access chest inventories via cable and transfer items between them, and set up your own fully automated storage system with recursive autocrafting, as just one example.

Or how about modding games - if there's a Unity game you enjoy that doesn't use IL2CPP, like Risk of Rain 2, it's very moddable using C# and interacting with Unity APIs, and for advanced stuff modifying the underlying IL that C# compiles to. Quite a lot you can learn, and if you stick to pure code mods to begin with, not that hard to get started - though code mod means nothing like new items, new enemies, new characters, buildings etc. since adding models/textures/sounds tends to be more involved.

[–] princess@lemmy.blahaj.zone 61 points 2 days ago (1 children)

A "full-stack developer" is someone who can do front-end / UI work (HTML, CSS and Javascript or whatever the frameworks and tools de jour are nowadays if we're talking webdev), back-end work (APIs and "business logic" and all the stuff users don't see), and often storage and infrastructure work (manage databases, write and optimize SQL queries, put things in buckets, get your code running on AWS / k8s / a pack of gophers / whatever)

that is

someone who wears too many hats and isn't paid nearly enough by a company that doesn't want to hire 4 engineers

[–] MagicShel@lemmy.zip 25 points 2 days ago (1 children)

I've been a full stack developer for nearly thirty years. They keep adding so much to the stack that these days I will only claim to be a Java developer. I know way more, but there's no point in laying claim to it. I can do JavaScript, css, and typescript, but I don't really know react and I don't want to because it'll be replaced in another five years anyway.

I have worked with so many CI/CD systems and there's a new one around every corner and what you know for one doesn't apply to others.

Like, whoever you hire is going to take months before they are able to do significant stuff independently and 2 years before they can do the full scope of the job you hired them to do, and most folks are looking to move on after 2 years. About the time they've been around for a full Java/spring upgrade, build system change, and you've moved cloud providers, they will have encountered every problem often enough to know everything they need.

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[–] mvirts@lemmy.world 8 points 2 days ago (1 children)

I think you need to start a project, accept it will be slow and painful, and don't become an expert before you start, just use the skills you have and see where they take you. The only thing that matters in software is that it works. The definition of working changes over time, but get that first working version and you will keep going.

[–] laranis@lemmy.zip 3 points 1 day ago

This is it. I've never been able to learn a new programming language looking at tutorials. I always start with a problem (use case) and build from there. A basic knowledge of concepts like loops, conditionals, and passing/returning values in a function are the building blocks. Eventually you start to get tired of copy/pasting code so you find things like abstraction and inheritance. Then you'll find ways to optimize or use someone's library of premade functionality instead of starting from scratch.

And if you get really, really good you start writing things from scratch again in unique and highly optimized ways. Those are the really fun projects, imo, but not the ones that pay.

[–] dream_weasel@sh.itjust.works 3 points 1 day ago

My last project is using machine learning to sort data for a company and the flow kinda goes like this:

  1. Use the advanced tab in the browser on the UI search pagr for the company to expose the API query for the data I want to have
  2. Write some shell script to programmatically call the API for the data I want.
  3. Realize that there's actually a limit to how much data the API can return BUT the metadata says how much there is beyond the limit.
  4. Write some script to paginate (scrape over) all that data and save as a JSON file
  5. Realize my JSON is badly formatted and some queries are empty, so do some error checking and massage to make it work right.
  6. Create a python script to ingest the parts of the saved data I want and write it to a SQLite database. This takes ongoing refinement.
  7. Do some sql to count how many entries I got in the time period I was getting data for, and compare to a tool the company has to aggregate said data. It was close enough.
  8. Go learn about Jaccard similarity and locality sensitive hashing. Use this to write a script to deduplicate the database so I don't have a zillion repeated entries. Also python, but it starts with some cursor stuff and sql.
  9. Do the actual project which is trying to get some reinforcement learning to label the data automagically. This means I also have to write some methods to get particular mixes of the data I've already collected. For example I want my mix to have 50 percent red balls, 20 percent green balls and 30 percent blue balls. How do you pick the right number of balls from the total set? It's not hard but it takes some thinking.
  10. Wrap this thing up in a script that will do some load balancing on a machine with lots of gpus and CPUs so I don't hog the entire server rack. Submit it and let it cook.
  11. Write it again so I can wrap options around it and optimize hyperparameters.
  12. Start working up the results to show improvement overall. If it's better than what the company already has...
  13. Time to fire up the old git repo and make sure the commits are clean. Add readme and make files (bc I prefer to deploy with make) and put it in the hands of another engineer who will roll it out for that company.

Idk it's not a super sophisticated problem but it has a lot of moving parts and you have to kind of tackle them in order. Mostly it's "hey here's an obstacle to the end goal, how do I fix it on my own in a smart way?"

Then do it.

[–] toynbee@lemmy.world 3 points 1 day ago
[–] Weirdfish@lemmy.world 48 points 2 days ago (9 children)

I write code in a niche industry, in an even more niche language.

With 20 years experience I am finally at the point that much of my stuff works without too much headache.

Unfortunately, now that I'm finally good at it, it's become a much smaller part of my overall job.

Nothing I look forward to more than being left alone for a few hours with my headphones on banging out a project.

[–] AnarchoSnowPlow@midwest.social 22 points 2 days ago

That's the most hilarious thing about being good at being an engineer it seems. I'm more than 10 years into my career at this point and I spend more time correcting other people's work and outlining the technical work that needs to be done than writing things myself these days.

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[–] FishFace@lemmy.world 37 points 2 days ago
  1. Identify a problem. (User wants do something and can't, something that is supposed to work doesn't, someone wrote shit code that works and we want to fix it)
  2. Get more info about it: ask users for more context, find out about their workarounds, assess the impact of the bug, find solutions to similar problems. Get together with others and hash out some design.
  3. Do the coding. Often involves a bunch of reading documentation and trial running code to see if it works
  4. Come up with a way to confirm the change does what it's supposed to: write a new automatic test, or a procedure a person can follow to verify it works
  5. Write a description of the change and test plan
  6. Get someone else to check what I've done and make any changes they ask for (as long as I agree)
[–] Tollana1234567@lemmy.today 1 points 1 day ago

almost everyone in my area is coding, programming or software engineer, or an physical science engineer, rarely i see people that are researchers in a lab. its hard if you dint start young where you can retain more info. wish i did it before transferring and sticking it out with bio.

[–] _stranger_@lemmy.world 28 points 2 days ago* (last edited 2 days ago) (2 children)

10 Get told to stop working on whatever I'm working on, some tech debt just became tech foreclosure.

20 Some new problem is now problem number 1

30 Get about 70% done fixing the problem (it's functional but ugly, just need to wrap up this mess so it doesn't become tech debt...)

40 GOTO 10

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[–] pinball_wizard@lemmy.zip 21 points 2 days ago* (last edited 1 day ago) (1 children)

since everyone on lemmy is a programmer

Just because I'm on Lemmy, does not make me a programmer.

I mean, I am a programmer.

But not because I'm on Lemmy. (I think.)

what do you guys actually do?

I say "please" in various ways that computers understand.

Is it copying and pasting tons of code?

Well... Yes, but with a lot more swearing at the computer.

But I'm very good at it, so I copy and paste very small amounts of code very cleverly.

Is it fixing small bugs

I fix small bugs, huge bugs, critical bugs, and intermittent sneaky bugs. I get paid either way.

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[–] HeyMrDeadMan@lemmy.world 6 points 2 days ago (1 children)

Here's the point in which I realized I didn't understand coding at all.

There as a mod for a game, that was like 95% of what I wanted. It just needed a few values changed, and it would have been perfect for me.

Fortunately, the entire mod was hosted on github, and it was just 3 '.js' files. I figured, hey, how bad could it be? I'll have a look around, find the values I'm looking for, make a couple tweaks...

All three files were entirely, top to bottom, just INCLUDE statements. Not a single line of 'code'. And somehow that's supposed to do something? That's when I realized I was cooked.

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[–] Quazatron@lemmy.world 11 points 2 days ago

Something something Jira something scrum agile Confluence something another meeting something hit tab and let copilot do it and repeat.

[–] AA5B@lemmy.world 23 points 2 days ago* (last edited 2 days ago) (2 children)

I’m a DevOps guy and seem to spend most of my time fixing AI slop. It’s supposed to mean automating builds, tests, scans, deploys, compliance, etc, so the other developers can focus on product code and all the process just works

First of all, there is no graphical stuff. That’s just for simple learning sandboxes.

We have an IDE - Integrated Development Environment. You can think of it as a glorified text editor. We type code in text and it gives us the equivalent of spellcheck, grammar check, autocomplete. They usually colorize the code so you can see structure, match parens and quotes, and other low level assistance. But it gets much more useful with integrations to version control, scanners, build tools, download dependencies . You can click to build, test, scan, commit. They’re usually tons of other tools to make life easier.

But code is cheap and easy to write the first time: much more expensive to fix. Maintenance over time is far more expensive than writing it.

So now we have AI as another tool integrated into IDEs, and it is somewhat useful for generating new code based on patterns from previous code. But it’s never good enough to be an end result. A good developer can use the ai to get a jumpstart on new code, iterate it to get better, and almost always have to use their own knowledge to finish it to a working, maintainable result.

So I have a bunch of junior developers in another country, just directly checking in ai slop. They don’t seem to be experienced enough or diligent enough to recognize when it needs more work. Which means I need to spend a lot more time on code reviews trying to figure out the unorganized mess, give the same feedback over and over, review the same code many times, and inevitably spend much more time on bug fixes for their mess than I would have taken implementing it myself.

The thing is ai is not good at bug fixing. You can try to have it summarize the code, or compare it to best practices but it can’t really help figure out what’s going wrong and how to best fix it. Especially if the original code is ai slop to begin with. So I don’t even get any advantage from it

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[–] olafurp@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

I make e-commerce websites. It's a lot about making widgets, making logic for connecting to their accounting system and how prices and discounts work together. Then whatever delivery and payment system they need and so on.

I write 90% of the code by hand since it works for me very well.

[–] BigBenis@lemmy.world 1 points 1 day ago (1 children)

I work at a mid-tier B2B tech company. I specialize in frontend but am otherwise a full-stack engineer.

My big project over the last two-ish weeks was building a demo environment for one of the company's products. It involved:

  • Updating some configurations in our backend to ensure the database can store the information for the demo sessions.
  • Writing a class to represent these demo sessions, acting as an interface between the database and runtime environment.
  • Building sets of endpoints so that our products' frontend can interface with the server.
  • Building a system on the frontend that regularly syncs with the backend on the state of the demo session and provides it to the UI.
  • Building a pretty UI that shows the user the current state of the demo session and lets them update it.
  • Writing unit tests to ensure every individual component of the system works as it's expected to.
  • Manually testing the system as a user to ensure it's all working together as expected.
  • Writing a summary of my work and submitting it for review by my coworkers, discussing and applying any feedback given.
  • Deploying my work to production and confirming it's all still working as expected.
  • Praying to every God that there is no bullshit issue I missed somewhere and will have to take accountability for later.

Along the way, I got several other smaller tasks, like updating logic in one of our algorithms, adding internal tooling so that the customer service team can stop bugging engineering to fix things and just do it themselves, hypothesizing on the sources of random bugs and updating documentation. In between all that, I've got meetings to discuss random other bullshit.

Still lots of coding, but at this point in my career it's more about knowing how my company's systems work together and how to take an idea and turn it into usable software.

[–] anarchyrabbit@lemmy.world 3 points 1 day ago

I think your last paragraph is crucial. Throughout my career in technology. I have met a lot of smart engineers. But understanding the business and the dynamics there of is often not considered by a lot of people. This I believe is also a scale and becomes more relevant the larger the organisation is.

[–] Deestan@lemmy.world 9 points 2 days ago (6 children)

Programmer here.

Clicking things in elaborate IDE GUIs and copying stuff they don't understand appears widespread because it's easy to teach and make a video about, but it's not it.

My days are spent in Emacs, (used to be Vim), and a Bash terminal. I sometimes use an more "fancy" IDE for a year or two but I always realize they slow me down and make me stupid.

I write code I understand based on system models I discuss with the team. My time is spent thinking about the models, learning the components I work with, debugging, etc. While all of these involve typing up some code, only 5% or so is writing actually "finished" code.

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I’m an energy engineer, so coding isn’t the main part of job, but I use Python a lot for data analysis. So I load CSV files and reformat the data into how a particular program or person wants it. I also dabble with SQL and PowerShell for configuring data pipelines, basically picking a subset of data out of a database and using PowerShell to automate that extraction and the upload to a server.

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